AO OVERWATCH : GHOST ROUTE
MOVEMENT PLANNING & ROUTE INTELLIGENCE  ·  MODULE 09
⌂ COMMAND SUITE
MODULE 01  ·  GHOST ROUTE
Route Registry
Master list of all defined routes — designation, type, primary/alternate status, and current condition.

Define every route your group may use — bug-out, patrol, resupply, egress. Each route gets a designation, type, and waypoint list. Use bearings and named reference points only — no raw GPS coordinates in this document. Routes are categorized by type and flagged active, standby, or archived.

+ ADD ROUTE TO REGISTRY
MODULE 02  ·  GHOST ROUTE
Bug-Out Routes
Primary and alternate evacuation routes from your primary location to designated safe areas.

Plan a minimum of three bug-out routes — Primary, Alternate, and Contingency. Each should be independent of the others and use different road/terrain corridors. For each route, document waypoints as bearings from named reference features, not raw coordinates.

+ ADD BUG-OUT ROUTE
MODULE 03  ·  GHOST ROUTE
Patrol Routes
Security patrol paths covering your AO — checkpoints, timing, and handoff procedures.

Patrol routes should vary in timing and path to avoid pattern establishment. Document checkpoints along each route, expected time at each checkpoint, and the challenge/response procedure for friendly recognition. Patrol routes should integrate with the watch rotation from the Roster module.

+ ADD PATROL ROUTE
MODULE 04  ·  GHOST ROUTE
Choke Points
Bridges, intersections, terrain bottlenecks, and threat corridors that affect route viability.

Choke points are locations where movement is constrained and vulnerability is elevated. Identify each one, classify its threat level, and document the bypass or mitigation. Every route should be analyzed against this list before being designated as primary.

+ ADD CHOKE POINT
MODULE 05  ·  GHOST ROUTE
Rally Points
Group link-up sites used during movement — home-group and inter-group rally points.

Rally points serve two purposes: intra-group link-up during dispersed operations, and inter-group link-up with MAG partners. Intra-group RPs are defined here. Inter-group RPs are imported from Allied Force. Every member should be able to reach the primary RP from any position in the AO without using a route that passes a known choke point.

+ ADD RALLY POINT
MODULE 06  ·  GHOST ROUTE
Terrain Notes
Elevation, cover, seasonal conditions, and terrain features that affect route selection and movement.

Terrain knowledge is the foundation of good route planning. Document the key features of your AO — ridgelines, waterways, wood lines, fields of view, seasonal road conditions, and night navigation anchors. This section produces a terrain reference that feeds route planning decisions.

MODULE 07  ·  GHOST ROUTE
Vehicle vs Foot Analysis
Assess each route for viability by movement type and conditions.

Not every route works for every movement type. A primary vehicle route may become a foot-only route after a choke point is blocked. Document which routes are viable by movement type and under what conditions each degrades. Every route needs a foot-viable alternate.

Routes defined in Module 01 will appear here for viability assessment once this module is built out.

Doctrinal Speed References (FM 3-25.26 / RHB 7-8): Foot movement in woodland terrain averages 1 km/hr day and 0.5 km/hr night. Add time for mountains, swamps, or dense brush. Normal 8-hour foot march rate: 4 km/hr. Vehicle: convert slope using contour count — 1 contour line per 100m map distance = 10% slope; avoid routes with 4+ contour lines per 100m for wheeled vehicles.

Pace count must be established individually on similar terrain. Adjust for conditions: uphill increases pace count, downhill decreases it. Mud/snow/gravel, headwind, poor visibility, and excess clothing all shorten the pace. Night pace count must be established separately — smaller steps at night require a dedicated night pace course.

OUTPUTS  ·  GHOST ROUTE
Route Cards
Print-ready reference cards for each defined route.

Generate laminated route reference cards for each defined route. Cards include waypoints, bearings, recognition signals, choke point warnings, and fallback instructions. Each member carries only the cards for routes they are authorized to know.

OUTPUT 1
Route Reference Cards

One card per route. Waypoints, bearings, choke point warnings, rally points, and fallback instructions. Designed for lamination and field carry.

OUTPUT 2
Choke Point Summary

Single-page summary of all identified choke points with threat level and bypass instructions. Suitable for briefing or wall posting.

OUTPUT 3
Rally Point Reference

One page per rally point. Location description, recognition signals, trigger conditions, and time window. Matches Allied Force RP reference format.

OUTPUT 4
Full Route Package

Complete route intelligence document — all routes, terrain notes, choke points, and rally points compiled into a single printable reference.

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