OVERVIEW  ·  P.A.C.E. GENERATOR
Readiness Dashboard
All twelve categories across four domains. Completion and verification state at a glance. ◆ marks Core 5 laminate-card categories.
OUTPUTS  ·  P.A.C.E. GENERATOR
Generate Documents
Print-ready outputs built from your live P.A.C.E. data. Each opens in a new tab and sends straight to your printer or "Save as PDF".

Everything here reads from what you have entered. Empty slots print as (not set) so you can see at a glance what still needs work. For the binder, use Print Complete Binder Packet at the bottom, which lays out the cover sheet, the matrix, the full plan, and the pocket card in one print job, paginated for a three-ring binder.

OUTPUT 1  ·  4×6 POCKET CARD
● Core 5 Laminate Card
A wallet or pocket card carrying the Core 5 categories (Communications, Command Succession, Rally Points, Bug-Out Routes, Medical) with all four P/A/C/E lines. One per team member. Print, laminate, distribute.
OUTPUT 2  ·  8.5×11 GRID SHEET
▦ P.A.C.E. Planning Matrix
All twelve categories across four domains in a single at-a-glance grid, with a column for each level. The classic one-page matrix for the operations board or the front of the binder.
OUTPUT 3  ·  FULL REFERENCE DOCUMENT
▤ Complete P.A.C.E. Plan
The full written plan: every category, every level, with the trigger that activates it, the success criteria, the last-verified date, and any redundancy notes. The document of record.
OUTPUT 4  ·  QUICK STATUS
▲ Readiness Summary
A one-page command summary: overall readiness, Core 5 fill, level counts, and a list of every category flagged stale, expired, or unverified so verification work can be assigned.
PRINT EVERYTHING  ·  THREE-RING BINDER
☰ Print Complete Binder Packet
Builds the entire packet in one print job: cover sheet, table of contents, the planning matrix, the complete written plan, and the Core 5 pocket card, each starting on its own page and paginated for a three-ring binder. Set your printer to single-sided if you plan to laminate the card page.
Key: ao_pace_data_v1  ·  Export before importing over your data.
HELP  ·  P.A.C.E. GENERATOR
User Manual
Plain-language guide to every screen. Hover any underlined term for its meaning.
WATCHMAN:P.A.C.E. GENERATOR
PRIMARY · ALTERNATE · CONTINGENCY · EMERGENCY  ·  MODULE 27

User Manual

Plain-language guide. No experience needed.
If you can fill out a form, you can build a P.A.C.E. plan. Read this once, then keep it in the binder.

This manual assumes you have never opened the P.A.C.E. Generator before and explains everything from the beginning. Work through it in order the first time. After that, use the table of contents to jump straight to what you need.

CONTENTS

What is in here

SECTION 1

What this tool is for

A plan that has only one way to work has zero ways to work the moment that one way fails. P.A.C.E. is a planning method, borrowed from military communications doctrine, that forces you to write down four ways to accomplish the same thing before you need any of them.

The P.A.C.E. Generator walks you through this for the twelve things that matter most when life gets difficult: how you talk to each other, who is in charge, where you meet, how you leave, how you treat the wounded, and so on. For each one you record a Primary method, an Alternate, a Contingency, and an Emergency last resort. The tool then tracks how complete and how current each plan is, and prints the whole thing for your binder and your pocket.

PLAIN VERSIONFor every important task, write down Plan A, Plan B, Plan C, and Plan D, plus what tells you to switch from one to the next. That is the entire idea.
SECTION 2

The four levels (the whole idea)

Every category in this tool uses the same four-rung ladder. You start at the top and only step down when the level above you stops working.

P PRIMARY The way you normally do it. Fastest, easiest, best. A ALTERNATE A different method when the primary is unavailable. C CONTINGENCY Slower or harder, but it works when the first two do not. E EMERGENCY Last resort. Ugly, but it keeps you alive or in contact. DEGRADING CONDITIONS
The P.A.C.E. ladder, used identically in every category

The single most useful column is not the plan itself, it is the trigger: the specific, observable thing that tells you it is time to drop to the next rung. "Cell network unreachable for more than ten minutes" is a trigger. "Things feel bad" is not. Good triggers let any member step the plan down without waiting for permission.

WHY FOURTwo plans is a hope. Four plans, each with an independent way of failing, is a system. The Emergency rung should be something nobody can take away from you (a runner on foot, a buried cache, a hard rally point).
SECTION 3

The four domains and twelve categories

The twelve categories are grouped into four domains so the work stays organized. You do not have to fill them in order, and you do not have to fill all twelve. Start with the ones marked CORE.

Contact & ControlCommunications, Command Succession, Rally Points, Muster & Accountability. How you stay in touch, who decides, where you link up, and how you account for non-fighters.
MovementBug-Out Routes, Transportation, Resupply / Cache. How you leave, what you leave on, and where you draw supplies.
ProtectionSecurity Posture, Shelter / Hardening, Medical / CCP. Your alert posture, where you take cover, and how you treat the wounded.
SustainmentPower, Water. Keeping the lights and the taps working as the grid degrades.

Some categories carry a small label naming the module they will eventually pull from (Communications from COMMS MATRIX, Command Succession from ROSTER, and so on). That automatic import is a later feature. For now, every category is filled by hand, and your hand-entered plans are always kept.

SECTION 4

What is on your screen

WATCHMAN P.A.C.E. GENERATOR COMMAND SUITE   ⚙ OVERVIEW Dashboard CONTACT & CONTROL Communications Command Succession OUTPUTS Generate Documents HELP User Manual READINESS: 42% CATEGORY OR DASHBOARD The big working area. Forms, cards, and readiness tiles appear here. P Primary plan text... A Alternate plan text...
The header, the left sidebar, and the main working area
  • Header (top). The module name, a COMMAND SUITE link back to the launcher, and the settings gear.
  • Sidebar (left). The Dashboard at the top, then the twelve categories grouped by domain, then Outputs and Help at the bottom. Help holds this manual and the Demo sandbox (RETURN TO LIVE when you are inside the demo). A colored dot on each category shows its health at a glance.
  • Main area (right). Whatever you clicked in the sidebar opens here.
  • Footer (bottom). Module number and live readiness percentage.
THE DOTSGray means empty, red means a plan is expired or never verified, amber means it is partly filled or going stale, and green means complete and current.
SECTION 5

Your first fifteen minutes

Do not try to fill all twelve categories the first day. Fill the five core ones with rough drafts and improve them later.

  1. Open Communications from the sidebar. In the Primary box, write how you normally reach your people (for example, cell phone). Press SET TODAY to stamp it verified.
  2. Fill the Alternate, Contingency, and Emergency boxes with three more ways, each failing differently from the one above it.
  3. For each box, write one plain trigger in the "Trigger to Use This Level" field. This is the part most plans skip and the part that matters most.
  4. Repeat for Command Succession, Rally Points, Bug-Out Routes, and Medical. Those five are the pocket card.
  5. Click the Dashboard and watch your readiness percentage climb. Everything you type saves on its own.
AUTO-SAVEThere is no save button on the category screens. Your typing is stored about half a second after you stop. The "Last updated" time at the bottom of each category confirms it.
SECTION 6

Filling in a category

Each category screen shows four level cards (Primary, Alternate, Contingency, Emergency). Every card has the same four fields.

PlanWhat you actually do at this level. Be specific: names, frequencies, road numbers, distances, bearings.
TriggerThe observable condition that says "use this level now". Write it so any member could read it and act without you.
Success CriteriaHow you know the level is working. For comms, that might be "two-way contact confirmed with all stations".
Last VerifiedThe date you last tested or confirmed the plan still works. SET TODAY stamps it, CLEAR removes it.

A few categories rename the four levels to fit their subject. Command Succession labels them Commander 2IC 3IC Civilian Authority, and Security Posture labels them Green Yellow Orange Red. The four-rung idea is identical; only the names change.

A FILLED PLAN MEANS THE PLAN BOXThe tool counts a level as "filled" when the Plan box has text. A trigger without a plan does not count. Write the plan first.
SECTION 7

Verification and decay

A plan you wrote two years ago and never checked is a guess. The tool tracks how long it has been since you verified each level and color-codes the result.

FRESHVerified within the last 180 days. Green.
STALEVerified between 181 and 365 days ago. Amber. Time to re-check.
EXPIREDVerified more than 365 days ago. Red. Treat as unverified.
UNVERIFIEDA plan exists but has no verified date, or the date will not read. Red.

The dashboard rolls these up into a "Decay Flags" tile showing how many categories are red and how many are amber, so you always know what needs a verification pass. The two thresholds (180 and 365 days) are shown on the Settings screen.

VERIFY MEANS TESTSetting the date is a promise that you actually exercised the plan: you keyed up the radio, you drove the route, you walked to the rally point. Stamping a date you did not earn only fools you.
SECTION 8

The redundancy check

The most common P.A.C.E. mistake is four plans that all fail the same way. A cell-phone primary backed up by a different carrier still dies when the regional tower loses power. Your "two" plans were really one.

At the bottom of every category is a Redundancy Check. If your Primary and Alternate share a single point of failure, tick the box. The tool then asks you to justify why that shared weakness is acceptable for your area (sometimes terrain leaves you no honest choice). A flagged box with no justification shows amber on the dashboard; a flagged box with a written justification shows green, because you have at least faced the tradeoff with open eyes.

INDEPENDENT FAILURE MODESThe goal is that no single event (a tower down, a road closed, one person gone) can knock out two rungs at once. Read each pair and ask: what one thing kills both of these.
SECTION 9

The Core 5 and the pocket card

Five categories are marked CORE: Communications, Command Succession, Rally Points, Bug-Out Routes, and Medical. These are the ones a person needs on them, on paper, when the screens are dark. The Core 5 Laminate Card output prints just these five, sized for a pocket, so each member can carry the essentials.

The dashboard tracks the Core 5 separately ("Core 5 Filled, x of 20") and weights them double in the overall readiness score, because a complete plan for water heating does you little good if nobody knows where to meet.

SECTION 10

The dashboard and readiness score

The Dashboard is the first thing you see. Four tiles across the top give you the headline numbers, and below them every category appears as a card you can click to open.

  • Overall Readiness. A weighted percentage of how many level slots are filled, with Core 5 categories counting double.
  • Core 5 Filled. Filled levels among the five core categories, out of twenty.
  • Total Levels. Filled levels across all twelve categories, out of forty-eight.
  • Decay Flags. The count of red categories over the count of amber ones.

Each category card shows four small squares (one per level, lit when filled), a "x of 4" count, and a status word. A flag icon appears if the redundancy box is ticked.

SECTION 11

Generating documents and the binder

Click Generate Documents in the sidebar. Each button opens the finished document in a new browser tab and brings up the print dialog automatically. From that dialog you can send it to a printer or choose "Save as PDF".

Core 5 CardA pocket-sized card with the five core categories and all four levels. Print, laminate, hand out.
MatrixAll twelve categories on one page, a column per level. The board-and-binder overview.
Full PlanThe complete written plan: every level, trigger, success criteria, verified date, and redundancy note.
SummaryOne page of readiness numbers and a list of everything stale, expired, or unverified.
Binder PacketCover sheet, contents page, matrix, full plan, and pocket card, all in one print job, paginated for a three-ring binder.
FOR THE BINDERUse Print Complete Binder Packet to get the whole reference set in a single print run. Print this manual separately with the PRINT / SAVE PDF button on this screen, and file it behind the plan.
IF NOTHING OPENSIf a document does not appear, your browser blocked the new tab. Allow pop-ups for this file and try again. Empty plans print as "(not set)" on purpose, so a half-finished plan still prints and shows you the gaps.
SECTION 12

Saving, exporting, importing

Your plan is saved automatically inside this file, on this device, in the browser's local storage (the key is ao_pace_data_v1). Nothing is sent anywhere. Clearing your browser data or moving to a new machine will not carry it over by itself, so export a backup.

  • Export JSON downloads your entire plan as a small file. Keep it with your other backups.
  • Import JSON loads a plan from such a file. It asks before replacing what is there, so export first.

Both buttons sit on the Dashboard header and on the Generate Documents screen.

SECTION 13

Settings

The gear icon in the top right opens Settings. The Display tab switches between the dark tactical theme and a lighter field-manual theme; the choice is shared across every module in the suite. The same screen shows the decay thresholds (180 days to amber, 365 days to red) and the About tab lists the doctrinal sources behind the design.

SECTION 14

Glossary

P.A.C.E.Primary, Alternate, Contingency, Emergency. The four-rung planning ladder used throughout.
AOArea of Operations. The ground you live on and plan to defend or leave.
MAGMutual Assistance Group. Allied families or neighbors who plan together.
RPRally Point. A pre-chosen place to link up.
LP / OPListening Post / Observation Post. A watch position covering an approach.
CCPCasualty Collection Point. Where wounded are gathered and treated.
TCCCTactical Combat Casualty Care. The field standard for trauma under threat.
2IC / 3ICSecond and third in command. The next people in the chain of authority.
TriggerThe specific observable condition that says it is time to step down a level.
DecayHow out of date a verified plan has become (fresh, stale, expired).
Core 5The five categories carried on the pocket card and weighted double.

WATCHMAN Suite · P.A.C.E. Generator · Module 27 · © 2026 WATCHMAN Suite LLC. Doctrinal anchors: ATP 6-02.53, FM 3-0, FM 7-8, ATP 3-21.8, NC Scout, Shelby, Culper, Max Velocity Tactical, Skousen, Kearny, Rawles.

SECTION 15

Demo sandbox

The P.A.C.E. Generator ships with a demo sandbox — a separate copy pre-loaded with a fully built sample plan for a fictional family retreat. All twelve categories are filled across all four levels, with triggers, success criteria, verification dates in every state of decay, and two categories deliberately flagged by the redundancy check so you can see what a flag looks like.

Opening and leaving. In the live module, click DEMO in the sidebar under this manual. Inside the demo, that same slot reads RETURN TO LIVE and takes you back. An amber banner across the top of the demo tells you which copy you are in at all times.

Your real data is safe. The demo keeps its plan in a completely separate storage slot. Nothing you do in the demo — editing, clearing, importing — can touch your real plan. Experiment freely.

Resetting. The ↻ RESET DEMO button (top bar and amber banner) wipes any changes and restores the sample plan.

How to use it. Open a category and study how each level names a plan, a trigger, and a success check. Look at the dashboard to see how verification dates drive the readiness score. Then open Generate Documents and print the sample — the laminate card and the full plan are exactly what your own finished P.A.C.E. will produce.

WATCHMAN:P.A.C.E. GENERATOR
PRIMARY · ALTERNATE · CONTINGENCY · EMERGENCY  ·  MODULE 27

User Manual

Plain-language guide. No experience needed.
If you can fill out a form, you can build a P.A.C.E. plan. Read this once, then keep it in the binder.

This manual assumes you have never opened the P.A.C.E. Generator before and explains everything from the beginning. Work through it in order the first time. After that, use the table of contents to jump straight to what you need.

CONTENTS

What is in here

SECTION 1

What this tool is for

A plan that has only one way to work has zero ways to work the moment that one way fails. P.A.C.E. is a planning method, borrowed from military communications doctrine, that forces you to write down four ways to accomplish the same thing before you need any of them.

The P.A.C.E. Generator walks you through this for the twelve things that matter most when life gets difficult: how you talk to each other, who is in charge, where you meet, how you leave, how you treat the wounded, and so on. For each one you record a Primary method, an Alternate, a Contingency, and an Emergency last resort. The tool then tracks how complete and how current each plan is, and prints the whole thing for your binder and your pocket.

PLAIN VERSIONFor every important task, write down Plan A, Plan B, Plan C, and Plan D, plus what tells you to switch from one to the next. That is the entire idea.
SECTION 2

The four levels (the whole idea)

Every category in this tool uses the same four-rung ladder. You start at the top and only step down when the level above you stops working.

P PRIMARY The way you normally do it. Fastest, easiest, best. A ALTERNATE A different method when the primary is unavailable. C CONTINGENCY Slower or harder, but it works when the first two do not. E EMERGENCY Last resort. Ugly, but it keeps you alive or in contact. DEGRADING CONDITIONS
The P.A.C.E. ladder, used identically in every category

The single most useful column is not the plan itself, it is the trigger: the specific, observable thing that tells you it is time to drop to the next rung. "Cell network unreachable for more than ten minutes" is a trigger. "Things feel bad" is not. Good triggers let any member step the plan down without waiting for permission.

WHY FOURTwo plans is a hope. Four plans, each with an independent way of failing, is a system. The Emergency rung should be something nobody can take away from you (a runner on foot, a buried cache, a hard rally point).
SECTION 3

The four domains and twelve categories

The twelve categories are grouped into four domains so the work stays organized. You do not have to fill them in order, and you do not have to fill all twelve. Start with the ones marked CORE.

Contact & ControlCommunications, Command Succession, Rally Points, Muster & Accountability. How you stay in touch, who decides, where you link up, and how you account for non-fighters.
MovementBug-Out Routes, Transportation, Resupply / Cache. How you leave, what you leave on, and where you draw supplies.
ProtectionSecurity Posture, Shelter / Hardening, Medical / CCP. Your alert posture, where you take cover, and how you treat the wounded.
SustainmentPower, Water. Keeping the lights and the taps working as the grid degrades.

Some categories carry a small label naming the module they will eventually pull from (Communications from COMMS MATRIX, Command Succession from ROSTER, and so on). That automatic import is a later feature. For now, every category is filled by hand, and your hand-entered plans are always kept.

SECTION 4

What is on your screen

WATCHMAN P.A.C.E. GENERATOR COMMAND SUITE   ⚙ OVERVIEW Dashboard CONTACT & CONTROL Communications Command Succession OUTPUTS Generate Documents HELP User Manual READINESS: 42% CATEGORY OR DASHBOARD The big working area. Forms, cards, and readiness tiles appear here. P Primary plan text... A Alternate plan text...
The header, the left sidebar, and the main working area
  • Header (top). The module name, a COMMAND SUITE link back to the launcher, and the settings gear.
  • Sidebar (left). The Dashboard at the top, then the twelve categories grouped by domain, then Outputs and Help at the bottom. Help holds this manual and the Demo sandbox (RETURN TO LIVE when you are inside the demo). A colored dot on each category shows its health at a glance.
  • Main area (right). Whatever you clicked in the sidebar opens here.
  • Footer (bottom). Module number and live readiness percentage.
THE DOTSGray means empty, red means a plan is expired or never verified, amber means it is partly filled or going stale, and green means complete and current.
SECTION 5

Your first fifteen minutes

Do not try to fill all twelve categories the first day. Fill the five core ones with rough drafts and improve them later.

  1. Open Communications from the sidebar. In the Primary box, write how you normally reach your people (for example, cell phone). Press SET TODAY to stamp it verified.
  2. Fill the Alternate, Contingency, and Emergency boxes with three more ways, each failing differently from the one above it.
  3. For each box, write one plain trigger in the "Trigger to Use This Level" field. This is the part most plans skip and the part that matters most.
  4. Repeat for Command Succession, Rally Points, Bug-Out Routes, and Medical. Those five are the pocket card.
  5. Click the Dashboard and watch your readiness percentage climb. Everything you type saves on its own.
AUTO-SAVEThere is no save button on the category screens. Your typing is stored about half a second after you stop. The "Last updated" time at the bottom of each category confirms it.
SECTION 6

Filling in a category

Each category screen shows four level cards (Primary, Alternate, Contingency, Emergency). Every card has the same four fields.

PlanWhat you actually do at this level. Be specific: names, frequencies, road numbers, distances, bearings.
TriggerThe observable condition that says "use this level now". Write it so any member could read it and act without you.
Success CriteriaHow you know the level is working. For comms, that might be "two-way contact confirmed with all stations".
Last VerifiedThe date you last tested or confirmed the plan still works. SET TODAY stamps it, CLEAR removes it.

A few categories rename the four levels to fit their subject. Command Succession labels them Commander 2IC 3IC Civilian Authority, and Security Posture labels them Green Yellow Orange Red. The four-rung idea is identical; only the names change.

A FILLED PLAN MEANS THE PLAN BOXThe tool counts a level as "filled" when the Plan box has text. A trigger without a plan does not count. Write the plan first.
SECTION 7

Verification and decay

A plan you wrote two years ago and never checked is a guess. The tool tracks how long it has been since you verified each level and color-codes the result.

FRESHVerified within the last 180 days. Green.
STALEVerified between 181 and 365 days ago. Amber. Time to re-check.
EXPIREDVerified more than 365 days ago. Red. Treat as unverified.
UNVERIFIEDA plan exists but has no verified date, or the date will not read. Red.

The dashboard rolls these up into a "Decay Flags" tile showing how many categories are red and how many are amber, so you always know what needs a verification pass. The two thresholds (180 and 365 days) are shown on the Settings screen.

VERIFY MEANS TESTSetting the date is a promise that you actually exercised the plan: you keyed up the radio, you drove the route, you walked to the rally point. Stamping a date you did not earn only fools you.
SECTION 8

The redundancy check

The most common P.A.C.E. mistake is four plans that all fail the same way. A cell-phone primary backed up by a different carrier still dies when the regional tower loses power. Your "two" plans were really one.

At the bottom of every category is a Redundancy Check. If your Primary and Alternate share a single point of failure, tick the box. The tool then asks you to justify why that shared weakness is acceptable for your area (sometimes terrain leaves you no honest choice). A flagged box with no justification shows amber on the dashboard; a flagged box with a written justification shows green, because you have at least faced the tradeoff with open eyes.

INDEPENDENT FAILURE MODESThe goal is that no single event (a tower down, a road closed, one person gone) can knock out two rungs at once. Read each pair and ask: what one thing kills both of these.
SECTION 9

The Core 5 and the pocket card

Five categories are marked CORE: Communications, Command Succession, Rally Points, Bug-Out Routes, and Medical. These are the ones a person needs on them, on paper, when the screens are dark. The Core 5 Laminate Card output prints just these five, sized for a pocket, so each member can carry the essentials.

The dashboard tracks the Core 5 separately ("Core 5 Filled, x of 20") and weights them double in the overall readiness score, because a complete plan for water heating does you little good if nobody knows where to meet.

SECTION 10

The dashboard and readiness score

The Dashboard is the first thing you see. Four tiles across the top give you the headline numbers, and below them every category appears as a card you can click to open.

  • Overall Readiness. A weighted percentage of how many level slots are filled, with Core 5 categories counting double.
  • Core 5 Filled. Filled levels among the five core categories, out of twenty.
  • Total Levels. Filled levels across all twelve categories, out of forty-eight.
  • Decay Flags. The count of red categories over the count of amber ones.

Each category card shows four small squares (one per level, lit when filled), a "x of 4" count, and a status word. A flag icon appears if the redundancy box is ticked.

SECTION 11

Generating documents and the binder

Click Generate Documents in the sidebar. Each button opens the finished document in a new browser tab and brings up the print dialog automatically. From that dialog you can send it to a printer or choose "Save as PDF".

Core 5 CardA pocket-sized card with the five core categories and all four levels. Print, laminate, hand out.
MatrixAll twelve categories on one page, a column per level. The board-and-binder overview.
Full PlanThe complete written plan: every level, trigger, success criteria, verified date, and redundancy note.
SummaryOne page of readiness numbers and a list of everything stale, expired, or unverified.
Binder PacketCover sheet, contents page, matrix, full plan, and pocket card, all in one print job, paginated for a three-ring binder.
FOR THE BINDERUse Print Complete Binder Packet to get the whole reference set in a single print run. Print this manual separately with the PRINT / SAVE PDF button on this screen, and file it behind the plan.
IF NOTHING OPENSIf a document does not appear, your browser blocked the new tab. Allow pop-ups for this file and try again. Empty plans print as "(not set)" on purpose, so a half-finished plan still prints and shows you the gaps.
SECTION 12

Saving, exporting, importing

Your plan is saved automatically inside this file, on this device, in the browser's local storage (the key is ao_pace_data_v1). Nothing is sent anywhere. Clearing your browser data or moving to a new machine will not carry it over by itself, so export a backup.

  • Export JSON downloads your entire plan as a small file. Keep it with your other backups.
  • Import JSON loads a plan from such a file. It asks before replacing what is there, so export first.

Both buttons sit on the Dashboard header and on the Generate Documents screen.

SECTION 13

Settings

The gear icon in the top right opens Settings. The Display tab switches between the dark tactical theme and a lighter field-manual theme; the choice is shared across every module in the suite. The same screen shows the decay thresholds (180 days to amber, 365 days to red) and the About tab lists the doctrinal sources behind the design.

SECTION 14

Glossary

P.A.C.E.Primary, Alternate, Contingency, Emergency. The four-rung planning ladder used throughout.
AOArea of Operations. The ground you live on and plan to defend or leave.
MAGMutual Assistance Group. Allied families or neighbors who plan together.
RPRally Point. A pre-chosen place to link up.
LP / OPListening Post / Observation Post. A watch position covering an approach.
CCPCasualty Collection Point. Where wounded are gathered and treated.
TCCCTactical Combat Casualty Care. The field standard for trauma under threat.
2IC / 3ICSecond and third in command. The next people in the chain of authority.
TriggerThe specific observable condition that says it is time to step down a level.
DecayHow out of date a verified plan has become (fresh, stale, expired).
Core 5The five categories carried on the pocket card and weighted double.

WATCHMAN Suite · P.A.C.E. Generator · Module 27 · © 2026 WATCHMAN Suite LLC. Doctrinal anchors: ATP 6-02.53, FM 3-0, FM 7-8, ATP 3-21.8, NC Scout, Shelby, Culper, Max Velocity Tactical, Skousen, Kearny, Rawles.

SECTION 15

Demo sandbox

The P.A.C.E. Generator ships with a demo sandbox — a separate copy pre-loaded with a fully built sample plan for a fictional family retreat. All twelve categories are filled across all four levels, with triggers, success criteria, verification dates in every state of decay, and two categories deliberately flagged by the redundancy check so you can see what a flag looks like.

Opening and leaving. In the live module, click DEMO in the sidebar under this manual. Inside the demo, that same slot reads RETURN TO LIVE and takes you back. An amber banner across the top of the demo tells you which copy you are in at all times.

Your real data is safe. The demo keeps its plan in a completely separate storage slot. Nothing you do in the demo — editing, clearing, importing — can touch your real plan. Experiment freely.

Resetting. The ↻ RESET DEMO button (top bar and amber banner) wipes any changes and restores the sample plan.

How to use it. Open a category and study how each level names a plan, a trigger, and a success check. Look at the dashboard to see how verification dates drive the readiness score. Then open Generate Documents and print the sample — the laminate card and the full plan are exactly what your own finished P.A.C.E. will produce.